

- AURA KINGDOM PRIVATE SERVER EIDOLON VOICES HOW TO
- AURA KINGDOM PRIVATE SERVER EIDOLON VOICES UPDATE
- AURA KINGDOM PRIVATE SERVER EIDOLON VOICES CODE
Atleast thats how it looks to me from a quick view. AK has alot of Multi-Level pointers making it pretty confusing to reverse these in the old fashion way.įrom what I can see in the source is, that you grab data out of asm instructions which are hooked/detoured to give you the goaled outputs. Thats okay ofc, I just slightly had some hope that you'd include some basic stuff maybe.
AURA KINGDOM PRIVATE SERVER EIDOLON VOICES HOW TO
But i always enjoyed to keep in touch with you guys.įrom browsing all Threads regarding AK functions i sadly never came up to any point of explainations how to debug/find specific things. Just joking, you know urself I'll never come without questions on my back. I hope I can still reach you here on epvper's. You're one of the reasons why I was cappable of coding my own Bot's for other games now. Thanks for the project, The Community you created, letting me be Part of the team for a while and personally being very helpful on PM's even tho i had more contact to namedrisk due to API relations.
AURA KINGDOM PRIVATE SERVER EIDOLON VOICES CODE
Note thats the methods I used are totally home made and that there are multiple different ways to do the same things (like triggering an exception at a specific code location to gain access to the registers and the stack and modify them). I'm providing these sources as a tribute to Skandia Bot project to provide some basic knowledge about internally hooking a game and using its own code to add new features. Please do not ask for more features or maintaining the patterns.

AURA KINGDOM PRIVATE SERVER EIDOLON VOICES UPDATE
Feel free to fork this repository and update the patterns or try to find patterns working on every clients, or even add some client detection to switch patterns accordingly if needed. It currently works with official FR/US/DE clients of the game. The code is using some hardoded byte patterns that will potentially need to be changed if the client code changes too much after some future game update. This project can be compiled using Visual Studio 2017 or Visual Studio Code (using VS2017 compiler).
